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2 · The white corners

Finished first layer

The goal: the whole bottom layer, plus a complete band of the right colour on each side face.

Four corners are left to place: the ones containing white. You are going to insert them one by one, always the same way.

The principle

A corner goes between three centres. The white-green-orange corner therefore goes at the intersection of the white, green and orange faces — there is no other possible spot.

corner between three centres

Seen from below, on a solved cube: the white-green-orange corner touches exactly the white, green and orange centres. That is its only possible destination — everything else is greyed out.

The manoeuvre

Every diagram in this section shows the state before you turn anything: look at them, identify your case, and only then execute.

the target slot

The starting point, again from below: the white corner is waiting on top, and the arrow shows the hole it has to drop into. Whatever is sitting in that hole right now does not matter — it will be pushed out.
  1. Find a white corner in the top layer.
  2. Turn U to bring it directly above the hole it belongs in. The corner must be exactly above its place, one storey up.
  3. Hold the cube so that this corner is top right, in front of you.
  4. Look at where its white sticker points. That, and only that, decides how many repetitions you need — always an odd number:
White in front
White in front
once
White on top
White on top
3 times
White on the right
White on the right
5 times

The arrow shows the real path of the white sticker: it leaves the top layer and ends up underneath the cube, in its place.

Then run the sequence that many times:

R' D' R D

The corner drops into the slot, turns, comes back up, and eventually settles the right way round. Never stop part way through.

You don't have to count

Just repeat until the corner is seated, white underneath. The diagrams above are only there to reassure you when it feels long: five repetitions is normal, it is not a mistake.

What never works here is 2 or 4: an even number brings the corner back to exactly where it started.

Do not stop halfway

Between two repetitions the bottom of the cube looks broken. That is normal: the sequence pulls a piece out and puts it back. If you stop in the middle, you break the cross. Always go on until the corner is seated.

The corner is stuck at the bottom but wrong

This happens often: a white corner is already in the bottom layer, but in the wrong place or facing the wrong way.

Put it bottom right in front of you and do R' D' R D once. The corner goes up into the top layer. You can now treat it normally.

Check

The white face is entirely white, and the four side faces have a bottom band of a single colour. One third of the cube is done.

Why this sequence works

R' D' R D is a commutator: it does one thing, does another, then undoes the first move. The result is that it disturbs only one corner and puts it back turned differently. You will meet exactly the same sequence again at step 7 — it is the only algorithm used twice.